/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __logic_gamestate_states_mainstate_h
#define __logic_gamestate_states_mainstate_h 1

#include <Modules/Logic/Gamestate/State.h>

namespace galaxy {
    namespace logic {
        namespace gamestate {
            namespace states {

                class MainState: public gamestate::State
                {
                public:

                    MainState();
                    virtual ~MainState(void);

                    virtual bool setupState ();
                    virtual bool activateState ();
                    virtual bool terminateState ();

                    virtual const char * stateName () { return "MainState"; };
                };

            } // namespace states
        } // namespace gamestate
    } // namespace logic
} // namespace galaxy

#endif // __logic_gamestate_states_mainstate_h
